deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour
About Deviant Member DragonTrainer13Canada Group :icontwenty-sided-tales: #Twenty-Sided-Tales
 
Recent Activity
Deviant for 8 Years
Needs Premium Membership
Statistics 452 Deviations 82 Comments 22,993 Pageviews

Newest Deviations

Favourites

Friends

:iconl3f4y4f3l: :iconmidgear: :iconphill-art: :iconpage-mistress: :iconglassrabbit: :iconcowboys-and-cruisers: :iconmasamiphoenix: :iconvietchaoz: :icongerkuman: :icondragonlizardjareth: :iconarkbrik: :iconbluengreen: :iconrodie-the-nightblade: :iconrosemarri: :icondomochevsky: :iconsamuraicrab:

Watchers

Journal History

AdCast - Ads from the Community

[x]

Comments


Add a Comment:
 
:iconsnetonobre:
Howdy! :D

I really like your comic, and, uh, it's frigging awesome! And I don't know what else to say, I'm not a good critic D:

But anyway, up until now I hadn't commented neither here nor in the comics proper, and the reason I'm commenting now, just here, is that I wanted to ask... do you have any idea how to actually translate Kuro's/Kurahadol's/Klahadore's fighting style into D&D? In the comic you mentioned that he has an insane amount of feats and stuff, but I wanted to ask if you actually though about these feats at least some of them. I'm a newbie GM and wanted to make an enemy for my players that combined catclaws with bastard swords! Making someone with Zoro's style was quite easy actually (ha also has a fourth, floating magical sword), but I want to take the next step. Problem is, I have no base for his catclaws. It was easy enough coming up with my own feats to allow a character to wield weapons with his mouth (first feat let's him hold things with his mouth, second one treats his mouth as the same way as the hand the character is worse with (-4 penalty for mouth and right hand if character is a lefty) and third feat eliminates the penalty altogether). But making katana-claws... :/

By the way you might have noticed that I'm kind of a munchkin C:< (this emoticon, up is to the right)

So, yeah. You at one point said you would eventually release the rules the characters are using, but if I remember right you were already too busy with the characters crazy classes. But if you haven't thought of the right feats and stuff for Kuro (which would be completely understandable even if you weren't busy with anything else, seeing how crazy that fighting style is), I can't wait until you do :D
Reply
:icondragontrainer13:
First of all, thanks for reading my comic! I'm glad you enjoyed it. ^_^

Second of all, recreating Kurahadol using the official rules would be a bit of a challenge. One way to justify an extremely powerful feat would be to have a set of very strict prerequisites. Kurahadol's cat-claws, of course, would have to be a set of custom exotic weapons. Here's a few ideas on how to make custom feats for Kurahadol's fighting style:

Feat 1 (Exotic Weapon Proficiency: Cat-claws): The most basic feat of all. For now, let's assume that the character is only using claws for one hand. Even with Exotic Weapon Proficiency, a character using cat-claws will still be imposed a -4 penalty for each weapon that's been added to the glove (-2 if it's a light weapon). That's a total of -20 penalty to the attack roll. If you graft a weapon that you are not proficient with onto the glove, you get the non-proficient penalty (this stacks, by the way). In addition, you cannot add your strength modifier to the damage roll.

Feat 2 (Finger Push-Ups): Your character is capable of performing one-finger push-ups. This allows your character to treat their unarmed strikes like piercing attacks and gain a +1 to their grapple check and damage.

Feat 3 (Super Strong Fingers): Both Feat 1 and Feat 2 would be the prerequisites. The benefit, of course, would be that you're allowed to add your strength modifier to the damage roll when using cat-claws.

Feat 4 (Dextrous Fingers): Requires Both Feat 1 and Feat 2. This reduces the -4 penalty to the attack roll per weapon added to the glove to a -2 penalty to the attack roll (-1 if it's a light weapon). That's a total of -10 penalty to the attack roll, assuming the glove has five weapons on it.

Feat 5: Requires both Feat 3 and Feat 4. This reduces the -2 penalty to a -1 penalty (the penalty is eliminated for light weapons). That's a total of -5 penalty to the attack roll.

The crux of Kurahadol's fighting style, however, is his feet. He knows several tricks and maneuvers that render his opponents easier to hit, such as Acrobatic Backstab, which can be found in "Complete Scoundrel". It's also possible that he could temporarily turn invisible. I would suggest either using the Monk Class, the Ninja Class (yes, this exists), or one of the base classes from the "Tomb of Battle" for Kurahadol's class for now. You might find a few maneuvers that'd fit his fighting style.
Reply
:iconsnetonobre:
Wow :D thank you very much that was really helpful. I think I'll check out the books you mentioned (a friend of mine has the Complete Scoundrel, and I don't know about the other). Can't wait to see the next page. And I really like the way Luke and DM interact. I mean, it really is a game they're playing, but one of their characters will die, and they're all sportsman-like. Specially liked DM line in the seventh panel of page 376.
Reply
:icondragontrainer13:
Ooh... hey. There's a bunch of Shadow Hand maneuvers that would work really well with Kurahadol/Kuro's fighting style, especially "Cloak of Deception". :p
Reply
:iconsnetonobre:
Wow, that came out longer than expected 0o0
Reply
:iconpage-mistress:
Hey, would you mind if I do a review of your One Piece comic? It's not gonna be published or anything, but I would post it on here.
It'd probably end up being pretty long, since I plan on describing the characters, in which case I also ask permission to use your cast list in it, providing you say yes. I'd also add to it as you update the cast list, though whether I just add to the original or create a newer, updated version each time is still up in the air. I'd possibly add my own insights to them, but I would indicate which were yours and which were mine. I'd go into details on the RPG characters from what backstories have revealed, for instance.
I'd also possibly do a comparison of the characters and the characters they roleplay as (as they were originally created I mean), though with Rika and DM, it would be a challenge, since they do different ones.
I know I technically don't need to ask for permission to do a review, but since I plan on possibly explaining the characters, I felt I should, since I would use your descriptions.
Should you say no... Well, then it never sees any eyes but my own.
And since the comment is already long, I'd like to add that about a month a go, I got a little stress toy owl (it doesn't squeak or anything), which happens to be red and looks like it has those feathers that look like ears, like a Horned Owl (coincidentally, there are some species of owl that live in the jungle, one of which is called the Great Horned Owl, though I only recently learned that one).
I have named it Red-Feathered Luke.
Reply
:icondragontrainer13:
Lol, you don't need my permission at all, but thanks for asking anyway. By all means, go ahead. I'm kinda curious about your review now. :p

I'll be looking forward to it. ^_^
Reply
:iconglassrabbit:
Hey there. Not sure you'd remember me but you commented on one of my strips a long time ago and I just wanted to say thanks. I had actually dropped the idea of doing the comic a couple of years back since I was intimidated by the sheer amount of work it was taking to produce just one, but I've decided to give it another go. I just need to dig out my Gundam SEED DVDs. So, anyway, thanks for the suggestions!
Reply
:icondragontrainer13:
Awesome! Good luck on your comic, then. I'll be looking forward to seeing the rest of it. ^_^
Reply
:iconj4b:
I like the One Piece Grad Line 3 point 5. Lots of good laughs.
Reply
Add a Comment: